Party of Sin is a side-scrolling competitive puzzle platformer. Each of the Seven Sins,
Envy, Greed, Sloth, Pride, Wrath, Lust, and Gluttony, all have
different powers that allow the access to different areas and different
benefits in combat. The game is more akin to something like Trine in
that the player can cycle through all seven sins when needed. The
competitive aspect of this game comes into play like a game like
Spelunky in that it is very possible to betray the other sins. However,
some of the sins' powers can benefit each other more than damage them
so cooperative play in certain situations would allow easier access to
areas or make certain combat situations much easier. In a role reversal
to something like the Diablo franchise, the seven sins fight their way
through four biblical worlds and fight their way to heaven and slaughter any holy warriors, angels, and cherubs in their way and the end boss is Archangel Michael himself.
The Seven Deadly Sins
Envy’s piercing glare burns through enemies like a laser and can hit anything within her line of sight.
She’s the only Sin with a ranged attack, making her perfect for
countering those hard-to-reach angels. She can also light torches,
triggering forward movement in the environment. She also doesn't like
Pride. As it is appropriate for Envy, when she uses her eye-laser of
sinfullness on another Sin the two Sins' health bars come closer and
closer until they match in point value. It can also be used to benefit
weak players to boost that players health.
Gluttony.
This guy can swallow just about anything made of meat. This includes
meat cubes, enemies and fellow Sins. Meat cubes can be held in his
stomach indefinitely. Enemies will be disabled in his stomach and slowly
digested, gradually replenishing his health until either they are
completely digested and die or he spits them out with force. Unlike the
jealous traits to Envy's power, Gluttony's skill of swallowing will not
steal health from other Sins but will hold them in his stomach for a
time until they are automatically vomited up. Gluttony's skill can be
used to move meat cubes or enemies and activate buttons in certain
puzzles. He could be a total dick by swallowing other Sins and spitting
the into hazardous environments. Gluttony could however vomit them into
harder to reach places and benefit the entire team.
Greed
can launch out his golden hook to grab on to various things and swing
around, much like the thief from Trine. Switches and hooks can be used
to trigger puzzles and swing around the environment. In combat Greed's
golden hook acts like something straight out of Just Cause 2 in that
he can pull enemies closer or drag them into more hazardous areas. He
could also pull out of reach objects closer to other Sins to help them
out or pull powerups closer to himself to steal them for himself. Greed
can also pull other Sins out of the air, mid-jump. This could be very
useful if it wasn't so much fun to fuck up someone's jump.
Lust's
skill lies within her sexual and seductive poses which breaks perfume
bottles to create platforms and stuns nearby enemies and Sins. This can
also be used in the middle of combat to stun larger and harder to beat
enemies or to punish other Sins that are causing her trouble. She is
also rather fond of Former President of the United States of America,
Bill Clinton.
Pride
is very, well... PRIDEFUL about his sword. He can perform a sword dash,
which does considerable damage and allows him to jump farther than
other Sins can. It can also be used to reflect projectiles. He is both
the bruiser and self appointed leader of the Seven Deadly Sins.
Pride's sword can also be used in a puzzle context to activate purple
switches when the need arises. He also can neither detract from or
contribute to the team's well being in a significant way, which is very
unlike the six other sins.
Sloth
doesn't like when things get so serious and when they do she likes to
slow everything down for everyone to gather themselves and then get back
to the action. Her special skill is, you guessed it, to slow down
time. However, she can only control the time flow of one object at a
time. She can also use her shuriken-like teddy as a short range attack
when she needs to. As you would guess, Sloth can piss off other Sins
by slowing them down mid jump to make sure they get hit by that slow
moving projectile that they would have very easily avoided without her
interaction.
Wrath.
Nothing too complex here. He likes to hit things, and when he has hit a
lot of things, he goes berserk and hits even more things until there’s
nothing left to hit. If he happens to bash in a button or two that
helps the team make progress, all the merrier. In a puzzle context,
Wrath can smash huge doors to help the forward movement but has no
other real benefit to the team outside of a combat context. Wrath can
also punt sins into hard to reach places... or deep lava pits.
No comments:
Post a Comment